Dialogue is only half the equation there however. I believe it's equally as
Animal Crossing Bells significant that the villagers don't do as much. They do not see your house anymore or schedule times to meet. They do not go to as many areas because there are fewer in this game.
Adding Brewster's Café to Animal Crossing: New Horizons won't compensate for all that's lacking in characterization by itself, but they do need to include more activities that flesh out the'lifetime' of the villagers. You need to begin somewhere. It's not just about wether they state preferences or perspective, but also they can do sufficient verbs they seem to have culture and lives.
Plus, 80% of the motive to go to Brewster's Café is dialogue. The villagers express their distinctive preferences in beverage, around which you form a connection together. Then they share unique blurbs about their day-to-day life. That is dialogue and characterization.
It is just 1 example of
buy Animal Crossing Items countless stores and NPC's that could be added and provide your town more thickness. It's not just the coffee shop, there's also Katrina, Gracie's shop, Tortimer island (or something like that), Wendall, Kicks' store, the police station, etc..
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